doi: 10.23255/THESTEAM.2024.1.2.162 BibTeX RIS Mendeley


Empowering STEAM Education with 4Dframe Kit: A Path Towards Zero Emissions and Carbon Neutrality

4D프레임 키트를 통한 STEAM교육 강화: "탄소 배출 제로와 탄소 중립을 향한 길"

  • Muhammad Assadillah Pangestu (Universitas Pendidikan Indonesia, Indonesia)
  • Diky Muhammad Rizki (Universitas Pendidikan Indonesia, Indonesia)
  • Humaira Nadzifa Najla (Universitas Pendidikan Indonesia, Indonesia)
  • Anggita Sekar Prasetyaningrum (Universitas Pendidikan Indonesia, Indonesia)

Abstract

Science, Technology, Engineering, Arts, and Mathematics (STEAM) based learning features an approach intertwined with global issues. Carbon emissions have become a worldwide concern, encompassing SDG Goal Number 13. This proposed STEAM-focused learning centers on the development of an electric car prototype using the 4Dframe as a solution to carbon emission problems. The learning objectives include explaining how to achieve net-zero with electric vehicles, understanding environmental concepts and impacts, as well as designing, presenting, and demonstrating their own creations. The chosen instructional model is Project Based Learning grounded in STEAM, as it naturally encourages students to be more creative. The Engineering Design Process stages are employed during the 4Dframe project design. This learning holds the benefit of enhancing students' comprehension of the global issue of carbon emissions and the need for tangible actions. Through the STEAM-based approach, students also cultivate creative, collaborative, and problem-solving skills essential for addressing future environmental challenges. The results of the study indicated that students maintained their motivation levels after participating in the training, and they successfully created an electric car prototype using 4Dframe technology. This learning approach stimulates interdisciplinary thinking and readies the upcoming generation to contribute to sustainable climate change solutions.


Keyword

STEAM 기반 학습, 4D프레임, 프로젝트 중심 학습, STEAM-based learning, 4Dframe, Project Based Learning


Publication Info.

Bibliography
The Next Generation Frontiers of STEAM / v.1, no.2, 2024, pp.162-169
Publisher
포디프레임학회
pISSN
3058-2709
eISSN
3058-3020
Date
2024.12.31

History

2024.12.30 ASSIGNED_DOI
2024.12.31 PUBLISHED

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