This study aimed to develop a carbon neutrality education program based on maker activities using 4Dframe for prospective early childhood teachers and to implement it in early childhood education settings in order to promote both the understanding and the practice of the concept of carbon neutrality. Drawing on prior research, the theoretical background for both carbon neutrality and STEAM education was established. It was then confirmed that maker activities using the 4Dframe serve as an effective pedagogical tool that enables young children to proactively recognize problems and seek creative solutions. The program was conducted with 5-year-old children in the sequence of storytelling, maker activities, and play. Through this process, prospective early childhood teachers were able to communicate the importance of carbon neutrality to the children and present an educational model applicable to real classroom settings. The results indicated that the 4Dframe supports experiential learning about environmental issues and carbon neutrality, and, when integrated with STEAM education, it contributes to enhancing holistic development and problem-solving skills.
탄소중립, 4D프레임, 메이커 활동, STEAM 교육, Carbon Neutrality, 4Dframe, Maker Activity, STEAM Education
| 2024.12.31 | PUBLISHED | |
| 2025.04.02 | ASSIGNED_DOI |